Release 1.0
This was my first solo effort for a longer-form game jam. It was a lot of work, I learned a some things, and it was fun. I had a massive scope given the time constraint and I'm glad I was able to pull off what I did, but I definitely left some things out. However, I do not think I will be adding to this. I think it stands as a cool reminder for myself what I can do in ~3 weeks if I really focus and cut out distractions. That being said my next jam game will be way smaller.
Key takeaways:
- Particles make things fun
- A dodge rolling mechanic is appropriate in any game
- Map building takes a long time
- I enjoy the process more if I make art assets earlier as opposed to later
- I can't get married to my super secret endgame ideas before the endgame itself is even tangible
- I like making goofy little NPCs
- I need to re-work my text handler to scale better
Special shoutout to all of my Discord buddies who tested my builds for the last week or so. More to come.
Get The Ballad of Blue Oak Valley
The Ballad of Blue Oak Valley
A short, Zelda-inspired action game about gathering pie ingredients.
Status | Released |
Author | turboshook |
Genre | Action, Adventure |
Tags | 2D, Exploration, Funny, Nonlinear, Open World, Pixel Art, Souls-like, zeldalike |
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