Path of the Rainbringer
Description
My submission to the 58th Godot Wild Jam, a platformer inspired by Jump King where you navigate treacherous terrain to save a drowning world. Made in Godot 3.5.2 over the course of about 7 working days.
Info
Jam Theme: Rain or Shrine
Selected Wildcard: Textless
Controls
WASD or Arrow Keys to Move.
Space bar to charge Jump, release to Jump.
J or Z to Interact with highlighted objects.
Credits
Palette: https://lospec.com/palette-list/nanner-32
Nature sounds sourced from this pack: https://opengameart.org/content/nature-sounds-pack
Everything else created by me.
Shout out to all my Discord accomplices that did unpaid QA
Tools Used
Godot 3.5.2
Aseprite
Labchirp
Audacity
Follow me on Twitter: https://twitter.com/intlticket
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | turboshook |
Genre | Platformer |
Tags | Atmospheric, Difficult, jumping, Pixel Art |
Development log
- Path of the RainbringerJun 18, 2023
Comments
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kinda interesting game but its very rage inducing cause its too hard to pass at some point till i just gave up. was fun until it wasnt
Sorry, as interesting as they may seem, I find the jumping controls needlessly difficult. I'm just not patient enough perhaps. The bouncing, the sliding on the wet floor, the not being able to predict how your jump will go ... and on top of that, when I was far up, I missed and dropped aaaalll the way down again, which sucked big time.
So again, sorry, it looks, sounds and controls great, but the jumping mechanic kills the fun for me.
The Jump mechanics are very interesting. Great level design
I really love this game!
The controls are very unique, the rain sound is quite relaxing and its very fun!!
Keep up the good work. =D
Great game. Found the best speed run strat in the game. The second conveyorbelt ski