Project Newleaf
Project Newleaf is a creature collector RPG inspired by the Shin Megami Tensei and Mother franchises with 18 playable monsters. It features various turn-based battle elements that I hope to expand on both here and in other projects. Originally developed in 4 weeks for the RPG Mania IX game jam.
Controls
WASD to move
J for primary action
K for back
Tab for menu
Credits
Programming, art, sfx by turboshook
Camp theme and battle theme by J. S. George (https://blueb4ry.itch.io/) (https://jsgeorge.carrd.co/)
Forest theme by Christian Kinyon (https://itch.io/profile/christian-kinyon-composer) (https://on.soundcloud.com/D5XfbYw1zopYxcaFA)
Status | Prototype |
Platforms | HTML5 |
Authors | turboshook, blueb4ry, Christian Kinyon Composer |
Genre | Role Playing |
Made with | Godot |
Tags | JRPG, Monsters, Pixel Art, Turn-based, Turn-Based Combat |
Average session | About a half-hour |
Comments
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This is a really solid demo! I love the monster sprites (I think Greatfrog is my favorite...it has a powerful aura), and the battle UI is very clean.
I didn't understand Blight at first, but I went through the demo a second time with a party full of Mr. Sams and obliterated the roaches with Cold Touch/Sing Song. That's a really awesome mechanic.
The only gripe I have is the controls - having the ability to use something like arrow keys/Z/X instead of WASD/J/K would be nice.
I'd be more than happy to play this game again if you work on it in the future.
Thanks for the feedback! I am glad that you were curious enough to play through a second time, that's a high honor for a demo.
I totally agree on having multiple input options. Lots of stuff like that was cut due to the jam deadline and I tend to use WASD keys for everything myself. In a more complete version of this project I would expect to support full button remapping.
Thanks again!