TOMB OF THE UNDERKING
SUMMARY
A lost child must fight to escape an abandoned dwarven ruin. Created in one month for Metroidvania Month 28.
The web version is completely playable, but you will experience smoother audio transitions in the executable versions.
CONTROLS
This game is intended to be played with a controller.
- Directional inputs - Gamepad left joystick or d-pad / WASD keys
- Jump - Gamepad A button / Space bar
- Sword - Gamepad B button / J key
- Pickaxe - Gamepad X button / K key
- Claw - Gamepad Y button / L key
- Dash - Gamepad LB / Left Shift key
- Map - Gamepad Start button / Tab key
- Toggle Fullscreen - Gamepad Select button / Esc key
CREDITS
- Developed by turboshook
- Music by Christian Kinyon (https://itch.io/profile/christian-kinyon-composer) (https://on.soundcloud.com/D5XfbYw1zopYxcaFA)
ASSETS
- Oleaguid font by Arynoc (https://opengameart.org/content/oleaguid-font)
- Edited Forgotten Tomb Ambience, originally by kindland (https://opengameart.org/content/forgoten-tomb-ambience)
- Various edited sound effects sourced from phoenix1291 (https://opengameart.org/content/sfx-the-ultimate-2017-16-bit-mini-pack)
Published | 20 hours ago |
Status | In development |
Platforms | HTML5, Windows, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | turboshook, Christian Kinyon Composer |
Genre | Platformer, Action |
Made with | Godot |
Tags | Action-Adventure, Atmospheric, Exploration, Fantasy, Godot, Metroidvania, Nonlinear, Pixel Art, Souls-like |
Comments
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like the game , hate the controls - will have to try it with a controller as the keys are completely backward for me
I've heard that a couple times now. Although I recommend a controller, I may re-visit the keyboard bindings before the jam revision period is over. I think my own personal preference for keyboard inputs are not particularly popular. Thanks for checking it out!
no problem - just add an alternative - arrows for movement , space for jump and z x for actions and it would be fine ! (for me anyway )